Abstract
A method for the Monte Carlo simulation, by digital computer, of the evolution of a colliding and coagulating population of suspended particles is described. Collision mechanisms studied both separately and in combination are: Brownian motion of the particles, and laminar and isotropic turbulent shearing motions of the suspending fluid. Steady-state distributions are obtained by adding unit-size particles at a constant rate and removing all particles once they reach a preset maximum volume. The resulting size distributions are found to agree with those obtained by dimensional analysis (Hunt 1982).
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