Abstract

A method for the Monte Carlo simulation, by digital computer, of the evolution of a colliding and coagulating population of suspended particles is described. Collision mechanisms studied both separately and in combination are: Brownian motion of the particles, and laminar and isotropic turbulent shearing motions of the suspending fluid. Steady-state distributions are obtained by adding unit-size particles at a constant rate and removing all particles once they reach a preset maximum volume. The resulting size distributions are found to agree with those obtained by dimensional analysis (Hunt 1982).

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call