Abstract

Learning media is important as a means of delivering information to students. Media is not only interesting in terms of content, but also able to adjust to the characteristics of students. This study aims to reveal the validity of science learning media in the form of a monopoly game. This research uses descriptive analysis method. Data were collected through expert assessment questionnaires (as validators). Data analysis in the form of numerical values is done quantitatively, while comments or suggestions are done qualitatively. The results showed that the media was valid. Further tests were carried out, to assess the effectiveness of the media, so as to reveal more feasibility of the media.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.