Abstract

Path planning is an essential algorithm in any autonomous mobile robot, including agricultural robots. One of the reinforcement learning methods that can be used for mobile robot path planning is the Q-Learning algorithm. However, the conventional Q-learning method explores all possible robot states in order to find the most optimum path. Thus, this method requires extensive computational cost especially when there are considerable grids to be computed. This study modified the original Q-Learning algorithm by removing the impassable area, so that these areas are not considered as grids to be computed. This modified Q-Learning method was simulated as path finding algorithm for autonomous mobile robot operated at the Agribusiness and Technology Park (ATP), IPB University. Two simulations were conducted to compare the original Q-Learning method and the modified Q-Learning method. The simulation results showed that the state reductions in the modified Q-Learning method can lower the computation cost to 50.71% from the computation cost of the original Q-Learning method, that is, an average computation time of 25.74s as compared to 50.75s, respectively. Both methods produce similar number of states as the robot’s optimal path, i.e. 56 states, based on the reward obtained by the robot while selecting the path. However, the modified Q-Learning algorithm is capable of finding the path to the destination point with a minimum learning rate parameter value of 0.2 when the discount factor value is 0.9.

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