Abstract

Background and Study Aim. The learning process is very important in education. Learning is a process of educational interaction designed to make students learn actively and be able to change their behavior through learning experiences. Learning was done online during the Covid-19 epidemic. As a result, educators must think creatively in order for material delivered to be understood through using interactive learning medium. This study intends to create a product in the form of interactive football multimedia for use in football courses as part of the learning process, particularly during the Covid-19 Pandemic. Materials and Methods . This study uses the research and development method developed by Borg and Gall. Where the stages are divided into 3, namely: (1) Pre-development stage, at this stage, conduct a needs analysis through a survey of the level of product needs for users, then prepare instruments and consult experts. (2) The development stage, developing a product that starts with designing the initial product and compiling the "Football Interactive Multimedia" script. Where in this study, there was a phase I trial of 30 students and a group II trial of 60 Medan State University Sports Science students. Furthermore, small group trials, stage I improvement, big group trials, stage II improvement, and mass production will be carried out. (3) The evaluation stage, product implementation, and product diffusion as a learning media tool for students. Results. The results showed that learning using interactive multimedia on soccer material is very good, with a percentage of 80%. The results obtained are due to the completeness of the material presented and the clarity of the material's explanation. where 15% said good and only 5% answered no. The results also show that the assessment of the media aspect gets a score of 4.46 or is included in the percentage of 80%. The results also show that the assessment of the media aspect scored 4.46 or entered the Very Good category. Furthermore, the material aspect has a score of 4.07, or in the Good category, and the learning aspect has a score of 4.36, or in the Very Good category. Next, the overall average score is 4.28, or in the Very Good category. Conclusions. It can be concluded from the results that the development of interactive multimedia ARA MODEL in soccer lectures is very feasible. Using interactive soccer multimedia as a learning model during a pandemic can increase students' understanding of basic techniques in soccer games. Keywords: Interactive Media, Soccer, ARA MODEL, Learning Model

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