Abstract
Reports the dynamic modelling of garments on synthetic humans. Develops the model based on a physical analogue to a deep shell system for describing and predicting the real 3‐D shape of clothes. Determines the garment motion by fabric deformation energy, gravity and external constraints of the garment, such as collision forces, using the deformable node bar concept. Justifies the model by agreement between real fabric prediction of static and dynamic drapes using our newly developed drape metre. Demonstrates the garment simulation using garments from two different fabrics in a virtual fashion show. Also describes the work on modelling and animating a synthetic female. The advantages of this model are that engineering parameters can be used as model parameters directly and that the model is configured based on the surface co‐ordinate system, which are important for the next generation of fashion CAD systems incorporating virtual fashion shows. This consideration is fundamental in the context of global retailing and becomes an integral part of intelligent textile and garment manufacture. Proposes the consequences of this work in cinema, TV, advertising and in graphics and animation are also important, but does not examine these.
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