Abstract

Broader understanding of waste management has the potential to bring about broad societal change impacting the climate crisis and public health. We present existing waste management tools and commercially-available games involving waste management, highlighting the strengths and opportunities left unaddressed by these tools in educational contexts and planning use cases. A survey motivates the need for enhanced interactive tools providing clear feedback through quick-visibility performance indicators. After identifying an opportunity to build upon highly-detailed multi-criteria simulation tools, we explore the need for easy-to-read performance metrics that will bring to the field of waste management easily identifiable and measurable key performance indicators (KPIs) that vary alongside factors affecting waste management policies. Such metrics are introduced and detailed as part of a unified waste management model. We then develop a representative gamified educational tool based upon this model to be used by students, decision makers planning real-world policies, and the public. This simulator is built upon the Unity Game Engine and emulates waste management techniques and resulting KPIs within the context of a virtual city.

Highlights

  • Waste management is an increasingly visible and essential element to functioning civilization

  • After identifying an opportunity in building detailed tools with enhanced multi-criteria simulation capabilities, we explore the need for easy-toread performance metrics that will bring to the field of waste management identifiable and measurable key performance indicators (KPIs) that vary alongside factors affecting waste management policies

  • Waste Recovery Rate (WRR) should not be misinterpreted for Municipal Solid Waste Recycling (MSW-R), as waste stream recycling states the actual percentage of recycled material in a particular area with a specific population density, whereas WRR refers to the potential of recovering 100% of any significant waste stream like plastic, paper, etc

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Summary

Introduction

Waste management is an increasingly visible and essential element to functioning civilization. After identifying an opportunity in building detailed tools with enhanced multi-criteria simulation capabilities, we explore the need for easy-toread performance metrics that will bring to the field of waste management identifiable and measurable key performance indicators (KPIs) that vary alongside factors affecting waste management policies. To address this need, we develop a representative gamified educational tool to be used by students and decision makers planning real-world policies. This custom-built simulator is built upon the Unity Game Engine and emulates waste management techniques and resulting KPIs within the context of a virtual city

Prior Art
Simulation Games and Gamified Tools
Factors Affecting Waste—Key Performance Indicators
Approaching the Waste Management Problem
Key Performance Indicators
3.2.11. Air Pollution
3.2.12. Mobility
3.2.13. Green Space
3.2.16. Strategies
3.2.17. Correlations among KPIs
Design and Development of Waste Management Tool
Current Status of the Tool
Findings
Conclusions and Future Work

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