Abstract
AbstractA method is presented for the modelling and animation of generalized cylinders with variable radius offset space curves. The boundary surface of a generalized cylinder is constructed: either as a translational sweep of cross‐sectional curves along the skeleton curve, or as a rotational sweep of profile curves around the skeleton curve. The cross‐sectional curves are computed as the variable radius offset curves of a circle in the normal plane, and the profile curves are computed as the variable radius offset space curves of the skeleton curve. The offset curves are approximated by spline curves, and the boundary surface of a generalized cylinder is approximated by the tensor product surface patches of the offset spline curves.
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More From: The Journal of Visualization and Computer Animation
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