Abstract

AbstractA method is presented for the modelling and animation of generalized cylinders with variable radius offset space curves. The boundary surface of a generalized cylinder is constructed: either as a translational sweep of cross‐sectional curves along the skeleton curve, or as a rotational sweep of profile curves around the skeleton curve. The cross‐sectional curves are computed as the variable radius offset curves of a circle in the normal plane, and the profile curves are computed as the variable radius offset space curves of the skeleton curve. The offset curves are approximated by spline curves, and the boundary surface of a generalized cylinder is approximated by the tensor product surface patches of the offset spline curves.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.