Abstract

Computer graphic artists are constantly trying to emulate the real world. A main canvas that we paint reality on is the computer generated (CG) 3D model. CG models are used in a variety of ways for many disciplines. Although uses can run the gamut from medical visualization, accident recreation and entomology, main uses of this technology lie within the realm of movie visual effects and 3D gaming. The models themselves are not always accomplished the same way, and depend greatly upon which application it is being utilized in. The main difference between the two is that the CG movie model is simply built to be seen, while its video game cousin is built to interact with.

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