Abstract
Irradiation spots, such as lasers, lightning strikes, and concentrated sunlight, are common ignition sources in building and wildland fires, where smoldering is generally first ignited and then transitions to flaming. In this work, a physics-based 2-D computational model that integrates heat-and-mass transfer and heterogeneous chemistry is built to investigate the smoldering ignition of typical solid fuels using irradiation spots. Simulation results predict that, given the size of the irradiation spot, the ignition time decreases as the radiant heat flux increases. However, as the diameter of the irradiation spot decreases, the modeled minimum heat flux of smoldering ignition increases significantly, agreeing well with experiments and theoretical analysis. When the irradiation spot is smaller than 20-50 mm, assumptions of constant ignition temperature and fuel-burning flux become invalid. The commonly-used physical dimensions of thermally thin/thick fuels are not applicable for smoldering spotting ignition due to the significant radial conductive heat loss in the lateral direction. Further analyses show that the minimum irradiation of smoldering ignition increases as the fuel thickness increases, but it is insensitive to the fuel moisture content. This is the first time that a sophisticated 2-D model has been used to predict the smoldering ignition using irradiation spots, which deepens the understanding of the ignition by a remote heating source and large irradiation.
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