Abstract
We propose visually simulating wood aging by microorganisms using an ant colony optimization algorithm to generate wood aging patterns. Ants deposit pheromone similar to termites and wood deterioration caused by termites is simulated using this algorithm. Patterns generated by this algorithm resemble many pattern in nature, meaning ant paths are representative of worm paths and ant pheromones are representative of microorganism growth. We demonstrate the effectiveness of this technique in experiments.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Journal of Advanced Computational Intelligence and Intelligent Informatics
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.