Abstract

This article deals with the performance of Bluetooth scatternets in a real-life environment where different queues are implemented with finite buffers. Finite buffer size will introduce packet blocking at different queues along the packet path, which in turn causes changes in effective traffic load as well as retransmissions and ultimately affects end-to-end packet delays. The authors assume that the piconet masters use E-limited intra-piconet polling, while bridge scheduling is performed using the walk-in approach without rendezvous points. They present a detailed simulation model that allows them to obtain accurate measurements of blocking probabilities, end-to-end-packet delays, and overall throughput in the network as functions of network and device parameters. Some practical recommendations about the buffer size that will keep the blocking probability within reasonable limits are also given.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.