Abstract

With the undeniable impact on the yield, the exploitation of collective skills in companies has become, today, inevitable. Web 2.0 seems to offer powerful tools for the formal and efficient management of these skills. However, this requires a new professional act which is generally lacking. The university is therefore called upon to rethink its training practices by acquiring a smart educational and professional social network capable of developing in the student the profile adapted to the collaborative version of companies 2.0. Describing what exists in this area and proposing a techno-pedagogical contribution relating to the role of University 2.0, these are the two objectives that this research targets.

Highlights

  • The questioning of scientific advances and their impact on the company makes it possible to make the departure between three eras, namely the industrial era, the digital era and that of co-acting

  • University Interface Agent (UIA): this agent is responsible for providing an interface for teachers to interact with the social network; they can through this agent perform the following functions:

  • Professional Interface Agent (PIA): This agent is responsible for providing an interface for professionals in order to interact with the social network, they can through this agent perform the following functions:

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Summary

Introduction

The questioning of scientific advances and their impact on the company makes it possible to make the departure between three eras, namely the industrial era, the digital era and that of co-acting. The formal digital connection of people and their practices-achievements is not unanimous and poses, apparently, serious problems which illustrate, among other things, the "infobesity" or information overload, entanglement of public and personal uses of social networks as well as the conflict of territory between interests and departments. This state of affairs legitimizes the intervention of the university, which today is called upon to remedy this dysfunction and to techno-pedagogically address the order of the enterprise 2.0, which seeks to enhance collective action and mutualisation. Proceed with the design of a methodological framework, applicable and generalizable, for training in the digital management of collective skills

State of the Art
Collective skills subject or vector
Concept more and more appraised by companies
Constituents structuring the collective competence
Collective competence and angle of attack adopted
Digital and collective action
Installation conditions
Technical Architecture of the Proposed Model
Layered modelling of the proposed system
Identification of the different agents and their roles in our SUSN
Roles of HMI layer agents
Roles of main layer agents
Roles of semantic layer agents
Conclusion and Future Work
Authors
Full Text
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