Abstract
In this paper, we describe the general framework of neural networks and how such frameworks can be adapted to model human game play and the learning that takes place during iterative games. We introduce a method of pre-processing game matrices in an effort to produce cooperative strategies in games with non-cooperative dominant strategies, such as the Nash Equilibrium solution to the Prisoner’s Dilemma. We find that the introduction of the pre-processed matrix increases the probability that the network plays a cooperative strategy significantly when compared to the network behavior without pre-processing.
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