Abstract

In this paper, we describe the general framework of neural networks and how such frameworks can be adapted to model human game play and the learning that takes place during iterative games. We introduce a method of pre-processing game matrices in an effort to produce cooperative strategies in games with non-cooperative dominant strategies, such as the Nash Equilibrium solution to the Prisoner’s Dilemma. We find that the introduction of the pre-processed matrix increases the probability that the network plays a cooperative strategy significantly when compared to the network behavior without pre-processing.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.