Abstract

AbstractEmotion is an important aspect of human intelligence and has been shown to play a significant role in the human decision-making process. This paper proposes a comprehensive computational model of emotions that can be incorporated into the physiological and social components of the emotions. Since interaction between characters can have a major impact on emotional dynamics, the model presents a social learning component for learning associations among characters, which in turn affects the character’s decision-making and social interactions. The model also designs a set of personality progression functions to enhance individual differences. In addition, we demonstrate this empirically through a computer simulation of a dynamic environment inhabited by a few characters to test our emotional model. The experiments show the effectiveness of our emotional model to build believable characters during interaction with the virtual environment.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call