Abstract

An ongoing controversy has to do with the interactions between “fast” (saccadic, quick phase) and “slow” (all other) eye movements. By attacking such issues with both experimental and especially simulation studies using our nonlinear sixth order reciprocally innervated model of the eye mechanical system, insights can be gained into the nature of these nontrivial phenomena. In our present study we relied both (1) on simulation of saccades under a wide range of experimental conditions [vestibular ocular reflex (VOR) velocities from -100 to 100 deg/sec, VOR induced position ranges from -30 to 30 degrees, time-optimal saccades ranging from 2 to 40 degrees], and (2) on using a wide variety of computer simulation of eye movement models, ranging from nonlinear ones with first and especially second order multipulse step controller signal structures, to different controller signal interaction schemes, to simulation using linearized models. We have isolated two important nonlinear phenomena: a level I nonlinear mechanical interaction, dependent not only on the initial velocity but also on the “position effect,” a new finding; and a level II nonlinear neurological interaction, close to “squelching” of the VOR controller signals by the dominating saccadic signal. Furthermore, we have used our simulation findings to reinterpret others' experimental data on eye movement interactions, including saccadic-smooth pursuit, saccadic-vergence, and vestibular nystagmus.

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