Abstract
In this paper we discuss two image-based 3D modeling methods based on a multi-resolution evolution of a volumetric function's levelset. In the former the role of the levelset implosion is to fuse (sew and stitch) together several partial reconstructions (depth maps) into a closed model. In the latter the levelset's implosion is steered directly by the texture mismatch between views. Both solutions share the characteristic of operating in an adaptive multi-resolution fashion, in order to boost computational efficiency and robustness.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.