Abstract

One of the typical situations in information confrontation is that one of the parties has an advantage in the broadcasting resource, while the other party spreads more viral messages. The question arises as to the extent to which these factors can balance each other. In other words, how large should be the advantages of one of the parties in its factor in order to win the information war. The model of information confrontation in society in the presence of excitement is considered. Supporters are believed to be recruited by the two parties by spreading messages through affiliated media. Their supporters participate in participatory propaganda, spreading these messages to other individuals. The model has the form of a system of two nonlinear ordinary differential equations. Numerical experiments have been carried out with the model. Within the framework of the experiments, all parameters were recorded, except for the broadcasting intensity of one party and the intensity of the transmission of messages by the other party during interpersonal communication. The values of the first of these parameters were taken with a certain step, and through numerical experiments. One of these parameters was varied, and the value of the second parameter was determined by a numerical experiment, at which the parties have an equal number of supporters at the end of the confrontation. The ratio between the specified parameters is obtained, at which the given party wins. This relationship is linear.

Highlights

  • MODELING ASYMMETRIC INFORMATION WARFARE IN THE PRESENCE OF HYPEOne of the typical situations in information confrontation is that one of the parties has an advantage in the broadcasting resource, while the other party spreads more viral messages

  • Information warfare being considered, a typical situation is when one of the belligerent parties has the advantage of greater broadcasting resource while the other party's message is more viral

  • The question we address in this paper is how much advantage in propaganda broadcasting can balance the opponent's advantage in virality? Roughly speaking, suppose we are playing for party X

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Summary

MODELING ASYMMETRIC INFORMATION WARFARE IN THE PRESENCE OF HYPE

One of the typical situations in information confrontation is that one of the parties has an advantage in the broadcasting resource, while the other party spreads more viral messages. Supporters are believed to be recruited by the two parties by spreading messages through affiliated media. The values of the first of these parameters were taken with a certain step, and through numerical experiments. One of these parameters was varied, and the value of the second parameter was determined by a numerical experiment, at which the parties have an equal number of supporters at the end of the confrontation. The ratio between the specified parameters is obtained, at which the given party wins.

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