Abstract

Thepaperdescribesamultistageinfluencediagramgameformodelingthemaneuveringdecisionsofpilotsinoneon-one air combat. The game graphically describes the elements of the decision process, contains a model for the dynamics of the aircraft, and takes into account the pilots’ preferences under conditions of uncertainty. The pilots’ game optimal control sequences with respect to their preference models are obtained by solving the influence diagram game with a moving horizon control approach. In this approach, the time horizon of the original game is truncated, and a feedback Nash equilibrium of the dynamic game lasting only a limited planning horizon is determined and implemented at each decision stage. To demonstrate the influence diagram game and its aspects, exampleswithapointmassaircraftmodelarecomputedandanalyzed.Thegamemodelpresentedinthepaperoffers a new way to analyze optimal air combat maneuvering and to develop an automated decision making system for selecting combat maneuvers in air combat simulators.

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