Abstract

Exergames, more specifically console-based exergames, are generally enjoyed by adolescents and known to increase physical activity. Nevertheless, they have a reduced usage over time and demonstrate little effectiveness over the long term. In order to increase playing time, mobile exergames may increase potential playing time, but need to be engaging and integrated in everyday life. The goal of the present study was to examine the context of gameplay for mobile exergaming in adolescents’ everyday life to inform game design and the integration of gameplay into everyday life. Eight focus groups were conducted with 49 Flemish adolescents (11 to 17 years of age). The focus groups were audiotaped, transcribed, and analyzed by means of thematic analysis via Nvivo 11 software (QSR International Pty Ltd., Victoria, Australia). The adolescents indicated leisure time and travel time to and from school as suitable timeframes for playing a mobile exergame. Outdoor gameplay should be restricted to the personal living environment of adolescents. Besides outdoor locations, the game should also be adaptable to at-home activities. Activities could vary from running outside to fitness exercises inside. Furthermore, the social context of the game was important, e.g., playing in teams or meeting at (virtual) meeting points. Physical activity tracking via smart clothing was identified as a motivator for gameplay. By means of this study, game developers may be better equipped to develop mobile exergames that embed gameplay in adolescents’ everyday life.

Highlights

  • Physical activity is known to decrease in adolescence, influenced by the transition from high school to college [1]

  • Repeated patterns were grouped into themes that can further inform the contextual design of the mobile exergame in everyday life

  • Five main themes were identified: (1) physical activity; (2) meaningful locations; (3) suitable timeframes; (4) social context; (5) activity tracking via smart clothing

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Summary

Introduction

Physical activity is known to decrease in adolescence, influenced by the transition from high school to college [1]. Promoting physical activity in adolescence is important, since physical activity habits may track into adulthood [2], evidence of this is limited [3]. Physical activity is known to prevent cardiovascular diseases, type 2 diabetes, and cancer in adulthood [2]. Effective strategies to encourage adolescents to engage in voluntary participation in daily physical activity are needed [4,5] among adolescents [6]. Res. Public Health 2018, 15, 835; doi:10.3390/ijerph15050835 www.mdpi.com/journal/ijerph

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