Abstract
Inspired by the theory of activity, the context model and previous researches, this paper proposes a model bringing together the key concepts of a mobile learning environment based on the concept of contextualization, major advantage of mobile learning. It details the learning mobile environment, its main components, its characteristics and the different interactions between them. The proposed model meets the constraint of mobile learning complementarity, allowing flexibility in its integration with classroom learning such as e-learning or blended learning. It mainly improves upon conventional learning methods and advocates others such as situated, interactive and connectivist learning. Indeed, research several that mobile learning enhances the educational program and reinstates it into the daily lives of learners through their own mobile technologies. Properly implemented, Mobile Learning can make learning activities as fun, as beneficial and certainly more motivating for learners and educators especially in the mobile era where traditional learning methods don't meet all learners' needs. Mobiles, connected and in constant social interaction, learners require learning systems more adapted to their communicative and interactive nature. This paper is an early implementation of this concept in learning systems. It aims to help educators to integrate mobile technologies into their learning activities without alternating their educational goals.
Highlights
The Millennial Generation (Generation Y) is an inquisitive, connected and multicultural generation challenging recruiters and educators (Rollot, 2012)
Mobile learning is a new learning style derived by the learners of the digital age, their attitudes and their requirements and to meet their needs to acquire information while moving using mobile technologies
According to the proposed model, a mobile learning activity is determined by the interacting learners, learners and educators, learners and their mobile devices, mobile devices and the physical environment
Summary
The Millennial Generation (Generation Y) is an inquisitive, connected and multicultural generation challenging recruiters and educators (Rollot, 2012). Generation Y is used to “connexity”, they are the most interactive generation and responds to loud and quick visuals, audio and music (Eisner, 2004) They use technology in their daily activities, teaching and learning should not make exception. Educators realize that learning is an interactive process and that students need to participate actively in achievable, useful, relevant and stimulating tasks to meet the challenges of their of program studies. They are no longer passive receivers; they tend to question the usefulness and even the relevance of learning activities offered by their educators They seek a similarity between market needs, daily life and the pedagogical material. Education systems must respond to two issued etailed : namely, used learning approaches and models and new learners’ attitudes in the 21st century
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