Abstract

We propose a mobile collaborative experiential learning system that students can access via mobile devices or any interactive devices connected to the Internet. The approach departs from conventional summative assessment approaches, such as reports submitted at the end of their learning sessions. Students interact with the learning system via mobile devices in order to change the state of a simulated learning lab to a desired state over time anywhere anytime to solve problems or achieve their goals. Students acquire set competency levels during their journey to achieving their goals interacting with the learning environment via mobile devices. The main objectives are to provide ownership of their journey, experiential, contextualized and formative assessment at low cost. The system features SMS/MMS biding of WSDL, SOA 2.0, and Event- Condition-Action (ECA) process modeling for easy integration with existing systems.

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