Mobile apps used for people living with multiple sclerosis: A scoping review.

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Multiple Sclerosis (MS) is a chronic neurodegenerative disorder. People living with MS (plwMS) require long-term, multidisciplinary care in both clinical and community settings. MS-specific mHealth interventions have advanced in the form of clinical treatments, rehabilitation, disease monitoring and self-management of disease. However, mHealth interventions for plwMS appear to have limited proof of clinical efficacy. As native mobile apps target specific mobile operating systems, they tend to have better interactive designs leveraging platform-specific guidelines. Thus, to improve such efficacy, it is pivotal to explore the design characteristics of native mobile apps used for plwMS. This study aimed to explore the design characteristics of native mobile apps used for adults living with MS in academic settings. A scoping review of studies was conducted. A literature search was performed through PubMed, CINAHL, MEDLINE and Cochrane Library. Per native mobile apps, characteristics, persuasive technology elements and evaluations were summarized. A total of 14 native mobile apps were identified and 43% of the identified apps were used for data collection (n=6). Approximately 70% of the included apps involved users (plwMS) whilst developing (n=10). A total of three apps utilized embedded sensors. Videos or photos were used for physical activity interventions (n=2) and gamification principles were applied for cognitive and/or motor rehabilitation interventions (n=3). Behavior change theories were integrated into the design of the apps for fatigue management and physical activity. Regarding persuasive technology, the design principles of primary support were applied across all identified apps. The elements of dialogue support and social support were the least applied. The methods for evaluating the identified apps were varied. The findings suggest that the identified apps were in the early stages of development and had a user-centered design. By applying the persuasive systems design model, interaction design qualities and features of the identified mobile apps in academic settings were systematically evaluated at a deeper level. Identifying the digital functionality and interface design of mobile apps for plwMS will help researchers to better understand interactive design and how to incorporate these concepts in mHealth interventions for improvement of clinical efficacy.

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  • İsmail Güler

Smartphone apps support people to adopt healthy lifestyles. Therefore, it is useful to understand the persuasive design strategies involved in hybrid mobile applications that facilitate behavior changes. The aim of our research is to show the ease of use of hybrid mobile applications compared to Web and Native applications. Hybrid mobile apps combine the features of Web apps and Native mobile apps. Like web applications, they are implemented in portable, platform-independent languages such as HTML and JavaScript. They directly access local device resources such as native apps. Transition to hybrid applications has been increasing in recent years with the rapid progress of technology. Although it has performance disadvantages compared to native applications, it is more preferred by software developers due to its ease of use. From the results, it has been determined that the user interface for hybrid applications is simpler to develop with its dynamic structure and it uses mobile device features better in terms of performance when used in hybrid applications.

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Modeling the Requirements Based on Contexts in Mobile Native Apps
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  • Indian Journal of Science and Technology
  • Sasmita Pani + 1 more

Objectives: This research study provides an analysis model which is used to analyze the requirements of mobile native apps contextually under any domain. Methods/Statistical Analysis: Based on the background study, the research process have taken three research approaches and also have identified various activities which are performed among a native mobile app user and mobile native apps and formed them into questionnaires which are sent to different mobile native app developers of different software industries. This research process has determined the requirements based on four contexts in mobile domain such as device context, mobility contexts, user context and social contexts. Findings: These activities are mapped into attributes and contexts for modeling the requirements under mobile domain and for developing the sub models of the analysis model. Finally the analysis model is built and composed of four sub models. These sub models are content analysis model, interaction analysis model, functional analysis model and configuration analysis model. Application/Improvements: This research study provides the analysis model where the requirements are analyzed in a mobile native app under any domain such as agriculture, learning or healthcare applications. This analysis model is significant as it determines the contexts and models the contexts which are not specified in any frameworks or process models. Keywords: Configuration Analysis, Content Analysis, Functional Analysis, Interaction Analysis

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Contextual Requirements for Mobile Native Applications
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Mobile apps have found wide acceptance in today’s world which heavily depend on smart technology to access data over wide location. The apps are mostly of native type which can be used for accessing data even without the internet availability. In this paper the development of mobile native applications requires the assimilation of various analytical contexts depending on the requirement of users. We have done an empirical study of various papers based on ubiquitous systems and mobile apps for finding out the contexts in building mobile native apps and the mobile contexts are such as device context, user context, mobility context and social context. We have found that the overall weight of each mobile context is an empirical study. We have taken various activities which are performed among a user and mobile native apps and formed them into questionnaires which are sent to different mobile native app developers of different software industries. The mapping is done among these activities with the attributes and their associated mobile contexts. We have identified and obtained four contexts as main requirements for developing mobile native apps under any domain. The analysis of requirements is done modeling the contexts and their attributes through OWLDL language. We have determined from the empirical study that the overall weight of device context is more than the other contexts. Hence it is clear that the device context with its numerous features have a great impact on developing mobile native apps under any domain.

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Let me Join Two Worlds! Analyzing the Integration of Web and Native Technologies in Hybrid Mobile Apps
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  • Cite Count Icon 26
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When the mobile app is free, the product is your personal data
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  • Digital Policy, Regulation and Governance
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KIRKE
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"They Can't Believe They're a Tiger": Insights from pediatric speech-language pathologists mobile app users and app designers.
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Children with communication disorders experience difficulty in one or more areas of articulation and speech, language, fluency, voice and social communication, and they work with speech-language pathologists (SLPs) to improve their communication. With the rise of adoption and use for mobile applications among special education and healthcare service providers, SLPs also have implemented, and for some, contributed to the design of, mobile applications (apps) during clinical practice. However, how these mobile apps are designed and implemented for clinicians to facilitate their clients' communication and learning experiences during therapy remains underinvestigated. This qualitative research study investigates how mobile apps were designed for clinicians to target assessment and intervention goals. Additionally, it focused on how clinicians adopted these apps while integrating therapy techniques to facilitate their clients' learning. 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Although prior studies have reported SLPs' mobile app use, additional information is still needed. For example, the research literature does not include how specific technology is used during therapy practice, or specific details about challenges and needs in implementing and utilising the technology. Additional research also needs to include influential factors (e.g., financial, sociocultural, political, ethical) that are considered when selecting, implementing, assessing and designing an app. The lack of research in these areas directly affects the understanding of clinical mobile technology practices and further hinders clinicians' abilities to advocate for better clinical and design decisions towards identifying and implementing effective mobile apps that facilitate children's communication. 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  • Cite Count Icon 168
  • 10.2196/10940
Patient-Centered eHealth Interventions for Children, Adolescents, and Adults With Sickle Cell Disease: Systematic Review.
  • Jul 19, 2018
  • Journal of Medical Internet Research
  • Sherif M Badawy + 6 more

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The proliferation of mobile commerce channels has fundamentally reshaped retail ecosystems, particularly in digital markets like China where smartphone adoption approaches saturation among internet users. While extant literature has extensively examined the impact of new channel introductions (e.g., online, offline, mobile) on firm performance, less attention has been paid to consumer behavioral nuances within established digital interfaces. Addressing this gap, our study pioneers a comparative analysis of purchasing dynamics across two dominant yet technologically distinct channels: native apps versus light-app channels (e.g., WeChat mini-programs). While both channels share core mobile attributes (e.g., small screen sizes, on-the-go accessibility), their divergent technological architectures (Swift, Kotlin, and Java vs. HTML, CSS, WXML, and WXSS) create systematically differentiated consumer experiences. Through econometric analysis of 185,437 transaction records from a multichannel B2C platform, we reveal that consumers tend to spend more, purchase more items, and exhibit a lower likelihood of product returns when shopping through the light-app channel compared to native apps. More importantly, these behavioral divergences are moderated by product categories, price levels, and discount depths. Our findings contribute to the multichannel retailing literature by providing new insights into consumers’ behavioral differences between the two popular, yet distinct, mobile channels. Based on these insights, we suggest that multichannel retailers should prioritize channel convenience and accessibility and reconsider their investments in mobile native apps. Additionally, retailers should tailor assortments, pricing, and discount strategies to each channel to effectively engage consumers and stimulate purchases. Our research also emphasizes the importance of aligning marketing, operations, and finance strategies in multichannel retailing.

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Moving America on Transit – Innovation in Real-time Transit Information
  • Oct 1, 2015
  • Sean Barbeau

Transit agencies have begun to provide real-time information (RTI) to riders via mobile and web-enabled devices as a method to address reliability issues. However, it is typically cost-prohibitive for transit agencies to fund custom development of native mobile apps for all popular smartphone platforms. As a result, few cities have full app portfolios that cover all smartphone platforms. This report presents the results of the OneBusAway multi-region project, a collaborative effort that enables the rapid expansion of native mobile transit apps on Android, iPhone, Windows Phone, and Windows 8 to new cities. Tampa, FL was chosen as an initial pilot deployment site for OneBusAway multi-region in early 2013, with a successful public launch following the pilot. As part of the OneBusAway Tampa pilot, an experiment was conducted -200 users were given access to OneBusAway, while another 200 were monitored as a control group without access to OneBusAway. The results show that the primary benefits associated with providing RTI to passengers pertain to waiting at the bus stop. Analysis of "usual" wait times revealed a significantly larger decrease (nearly 2 minutes) for RTI users compared to the control group. Additionally, RTI users had significant decreases in levels of anxiety and frustration when waiting for the bus compared to the control group. Similarly, they had significant increases in levels of satisfaction with the time they spend waiting for the bus and how often the bus arrives at the stop on time. Taken together, these findings provide strong evidence that RTI significantly improves the passenger experience of waiting for the bus, which is notoriously one of the most disliked elements of transit trips. 17.

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