Abstract

<p><em>Smartphones and applications are one of the most used things in learning and management systems. They make everyone connected with society, and those who feel sorry for it, especially college students are always looking for things that benefit them at a university. In this research, there is a need to apply a new application for student education service with an easy way of managing data and generate progression on reports feedback in his or her university life. We conducted a survey with the students of Al Buraimi University College and we reached a positive result that helps in the work. Smartphones have become pervasive and sales of all categories have many functions, in search (application of mobile-based devices in education design) to talk about applications in smart devices that serve education and take their information for management purpose and ease of use and follow them in any way. </em></p>

Highlights

  • Cell phones are not anymore only a method for talking

  • This paper proposed a new Mobile app with some additional services to assist Buraimi University College (BUC) students in the college and even outside the college

  • This figure from the pre-questionnaire analysis collected BUC students to measure their interest towards the idea of producing an integrated application for university/ college students through mobile application. in table 9

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Summary

Introduction

Cell phones are not anymore only a method for talking. Over the past few years, cell phones have turned into a basic piece of the lives of many millions around the world and are the fundamental wellspring of incomes and benefits of significant organizations. All organizations are approved to make an application and can distribute it to encourage and facilitate numerous activities. Researchers demonstrate the importance of using modern technologies early for students to the ability of the student in the early stages of education to absorb and develop skills. As other studies have demonstrated that strengthening curricula such as developing games and scratch led to a clear increase in performance and helped the teacher in programming languages overcome previous programming difficulties [1] [2]

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