Abstract

Visually induced motion sickness (VIMS) is a relevant limiting factor in the use of virtual reality (VR) devices. Understanding the origin of this problem might help to develop strategies to circumvent this limitation. Previous studies have attributed VIMS to a mismatch between visual, and vestibular information, causing ambiguity of the position of the body in relation to its surrounding. Studies using EEG have shown a shift of the power spectrum to lower frequencies while VIMS is experienced. However, little is known about the relationship between the intensity of the VIMS and the changes in these power spectra. Moreover, the effect of different varieties of VIMS on the causal relationship between brain areas is largely unknown. Here, we used EEG to study 14 healthy subjects in a VR environment who were exposed to increasing levels of mismatch between vestibular and visual information. The frequency power and the bivariate transfer entropy as a measure for the information transfer were calculated. We found a direct association between increasing mismatch levels and subjective VIMS. With increasing VIMS, the proportion of slow EEG waves (especially 1–10 Hz) increases, especially in temporo-occipital regions. Furthermore, we found a general decrease in the information flow in most brain areas but especially in brain areas involved in the processing of vestibular signals and the detection of self-motion. We hypothesize that the general shift of frequency power and the decrease in information flow while experiencing high intensity VIMS represent a brain state of a reduced ability to receive, transmit and process information. We further hypothesize that the mechanism of reduced information flow is a general reaction of the brain to an unresolvable mismatch of information. This reaction aims on transforming a currently unstable model with a high prediction error into a stable model in an environment of minimal contradictory information.

Highlights

  • Virtual reality (VR) is considered one of the most influential uprising technologies in the 21st century

  • We have demonstrated that VR-induced motion sickness is associated with distinct changes in brain function and connectivity

  • We proposed the mismatch of visual information in the absence of adequate vestibular stimulus as a major cause according to the model of predictive coding

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Summary

Introduction

Virtual reality (VR) is considered one of the most influential uprising technologies in the 21st century. For many VR users, the initial euphoria is replaced by severe nausea and discomfort after about 15 min (Nesbitt et al, 2017). Common terms for this VR-induced motion sickness are “cybersickness”, “virtual reality motion sickness” and “visually induced motion sickness” (VIMS). The main symptom of motion sickness is nausea accompanied by vomiting. Little known for example is the Sopite syndrome: depression-like symptoms after prolonged episodes of motion sickness (Graybiel and Knepton, 1976). Little is known about the relationship between the strength of the VIMS and the known changes in the power spectra. Our understanding of the neurophysiological basis underlying VIMS would greatly benefit from knowledge about how VIMS is associated with changes in the causal relationship between involved brain areas

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