Abstract
Playable cities are smart cities that allow artists, urban designers, and city dwellers to introduce sensors and actuators or use already in-place sensors and actuators for playful applications. These applications allow users to interact with street furniture or with and in public buildings. Sensors and actuators can be embedded in street furniture and public spaces, they can be addressed directly (or they address the city dweller) or interaction is mediated by using wearables. In this paper we argue that there will be a convergence of videogame environments, augmented reality environments and digitally enhanced physical (smart) environments. As a consequence we may expect that the various forms of social and multi-player videogame behavior will also emerge in playable cities. In particular we pay attention to the various forms of mischief humor in multiplayer videogame environments and our expectations about having them appear in future playable cities.
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