Abstract
Gaze in real-world scenarios is controlled by a huge variety of parameters, such as stimulus features, instructions or context, all of which have been studied systematically in laboratory studies. It is, however, unclear how these results transfer to real-world situations, when participants are largely unconstrained in their behavior. Here we measure eye and head orientation and gaze in two conditions, in which we ask participants to negotiate paths in a real-world outdoor environment. The implicit task set is varied by using paths of different irregularity: In one condition, the path consists of irregularly placed steps, and in the other condition, a cobbled road is used. With both paths located adjacently, the visual environment (i.e., context and features) for both conditions is virtually identical, as is the instruction. We show that terrain regularity causes differences in head orientation and gaze behavior, specifically in the vertical direction. Participants direct head and eyes lower when terrain irregularity increases. While head orientation is not affected otherwise, vertical spread of eye-in-head orientation also increases significantly for more irregular terrain. This is accompanied by altered patterns of eye movements, which compensate for the lower average gaze to still inspect the visual environment. Our results quantify the importance of implicit task demands for gaze allocation in the real world, and imply qualitatively distinct contributions of eyes and head in gaze allocation. This underlines the care that needs to be taken when inferring real-world behavior from constrained laboratory data.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.