Abstract
This paper reviews some findings of the Pompey Project, an AHRB funded virtual reality (VR) based theatre historical project conducted by an international team led by the University of Warwick. It begins by examining methodological questions, and then publishes here for the first time some significant findings demonstrating how VR enhanced analysis reveals major hitherto unnoticed flaws in prior 2D archaeologically based reconstructions. Following this, an account of the project's reconstruction of the temple-theatre complex at Gabii outlines how this provided an important test of the extent to which the application of Vitruvian formulae gives a viable methodology for reconstructing pre-Principate theatre architecture. Finally, the article discusses the project's own ab initio reconstruction of the Theatre of Pompey, which combines the use of prior 2D hypotheses, old and new archaeological data, and Vitruvian principles. These three studies are framed by an assessment of how the apparently positivist project of reconstruction, which seems to deal with 'hard facts', can be informed by historiographical considerations, in particular by stressing the primacy of interpretation for both creators and viewers of VR objects.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.