Abstract

Children spend many hours of their free time “playing” computerized video games. This learner involvement may have significant educational implications. One area of impact is on the acquisition of spatial visualization skills. The general nature of spatial visualization and its educational and social relevance is presented. Skills development by student/video game interaction is also explored.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.