Abstract

This article presents a city simulator game named Metropolis. It is an emerging serious game that generates emergent properties. Metropolis can be used as a smart city for city planning, based on collective decisions. It also analyzes how its emergent properties might be used for managing a smart city and, especially, how it promotes e-participation as an e-decision-making tool within the context of urban planning. In addition, this paper explores the use of Metropolis for analyzing a smart city’s emergent citizen and urban patterns (urban spatial distribution) based on e-participation.

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