Abstract

Serious games are being used ever more for purposes of learning, training and human performance evaluation. However, to be successful as a final product, its development has to be systematic and multi-disciplinary. Thus, the choice of support tools impact beyond the financial cost. This paper describes an overview of the iterative and integrative methodology for developing serious games, expanding the specification with open source tools. Appropriate tools are reviewed and selected in order to provide a set of applications that could be used according to serious games design needs.They are grouped into support tools to general use, database management systems, game engines, design and implementation. In addition, the uses of this methodology and these tools are exemplified with two different scenarios.

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