Abstract

The article is devoted to the systematization of the main modern methods of using reverberation in sound engineering and methodological bases of its use in the educational process in higher education institutions. Scientific novelty is to clarify the classification and systematization of the main modern methods of using artificial reverberation, as well as methodological principles of mastering artificial reverberation in the process of training. The purpose of the article is to systematize the main modern methods of using reverberation in sound engineering. To achieve this goal, the following methods were used: system-analytical, art history and comparative-historical. The main results and conclusions of the research. The evolution of digital technologies in the field of sound engineering, the introduction of reverberation algorithms have greatly contributed to the expansion of the use of artificial reverberation in sound engineering. The article briefly describes "convolutional" reverberation as one that operates with the most modern reverberation algorithm. Currently, a variety of effective methods of artificial reverberation using has been developed in sound engineering, which can be used to implement various creative tasks. The article describes the methods of using artificial reverberation for sound perspective creating; for back-vocal processing; for delay processing; for "softening" the sound of individual parts of musical instruments; for different signals of the same type processing; for solo batch processing using two reverb effects. Some types of artificial reverberation were used at different stages of the music industry development. The current state of software development allows the use of several reverb algorithms simultaneously, making it possible to create original sounds. In the process of mastering of various methods of using artificial reverberation by higher education students, it is best to start their acquaintance with artificial reverberation from the simplest reverberation effects, which can be implemented in "analog" effects processor, in which only some parameters vary based on the manufacturer's algorithms. Further mastering of artificial reverberation should be carried out through software (in particular, free VST-plugins of artificial reverberation) used in digital audio workstations (DAW).

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