Abstract
The paper presents a number of user involvement methods which can be used in the design of Augmented Reality (AR) systems for engineering education. One of the characteristics of these technologies is that future users do not always have a thorough knowledge of AR and its applications in engineering education. Furthermore, the technology is in search of applications, and there are few existing HCI guidelines for AR interfaces. In this sense, the design and usability evaluation of these systems are real challenges. We present methods which are suitable in this context (e.g. scenarios, field studies, activity analysis, and formative evaluations of prototypes). We also discuss their advantages and limitations when designing AR systems for engineering education from a user-centred perspective.
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