Abstract
Business simulators are frequently used in higher education for its pedagogical importance. The purpose of this survey is to know the opinion of the faculty staff regarding certain aspects of the game they use in their teaching, using the Macbeth (Measuring Attractiveness by a Category Based Evaluation Technique) approach. This research is supported in the multi-criteria analysis to obtain a classification of several simulation games in the role of its educational features. The methodology establishes a hierarchical order that will allow determining the optimum simulator valuing its pedagogical efficiency.
Highlights
Business games are frequently used in higher education for its pedagogical importance
Providing the 113 surveys and allowing one general answer from the software, the data of the professors is processed and calculating the mean of each one of the answers, obtaining the performance table shown in Figure 3, and that expresses the opinion of the professors regarding the pedagogical features of several business simulators considered
MACBETH multi-criteria methodology was used, which was based on the qualitative judgment made by the professors who surveyed the features with which a business game must comply in order to be educational
Summary
Business games are frequently used in higher education for its pedagogical importance. Its dynamism and competitiveness make them a credible learning method, reflecting reality, in which business decisions are affected, within many factors, for its competitors [1] Such credibility will grow as the students see certain logic between their decisions and game results, taking a positive attitude towards the game. Participants in a game become aware of the interrelation between an organization’s main functions in a very realistic way; for example, the importance of merchandising in finance and production [2,3]. Such interrelation, much explained in theory is grasped quickly by the students thanks to the game. It is about a learning method that students face with big interest and motivation, feeling “in” the simulation, stemming difficulties by keeping such excitement
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More From: American Journal of Industrial and Business Management
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