Abstract

The purpose of this paper is to present the benefits of reverse engineering when applied to cultural heritage i.e. digitalizing and duplicating an artwork in lack of original documentation, drawings, or computer models; Usage of different methods for 3D scanning, reverse engineering softwares with a smart combination of history-based CAD with 3D scan data processing, for preparing the obtained 3D model for future production use; Describing tools and machines for rapid prototyping, materials used and the feasibility of its completion; Set of tools that provide opportunities for new projects and innovations but are also of cultural and historical significance.

Highlights

  • The rapid development of science and technology, the application of new modern technologies, in every scientific and applied field, leads to the setting of new higher requirements related to the application of advanced technologies in designing production processes i.e. new approaches in new product development processes

  • [2] In this thesis, the focus is on the importance of reversible engineering and on the appropriate tools, programs and machines in order to collect data on works of art, cultural heritage and wood carvings that have not been software stored, digitalized and stored in databases, and be able to be rebuilt into physical models

  • If all the possibilities offered by different professions are taken into consideration for conservation and restoration of art objects, we would have permanently preserved wealth

Read more

Summary

Introduction

The rapid development of science and technology, the application of new modern technologies, in every scientific and applied field, leads to the setting of new higher requirements related to the application of advanced technologies in designing production processes i.e. new approaches in new product development processes. [2] In this thesis, the focus is on the importance of reversible engineering and on the appropriate tools, programs and machines in order to collect data on works of art, cultural heritage and wood carvings that have not been software stored, digitalized and stored in databases, and be able to be rebuilt into physical models. The aim of the research is to create a methodology of reversible engineering for digitalization of cultural heritage and new works in the field of wood carving art, as well as a practical part of the application of reversible engineering and visualization techniques through specific examples. The aim is to specify the steps for obtaining a digitalized database and ways to create copies of wood carvings

Objectives
Methods
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.