Abstract

In this article are compared random waypoint motion models and Manhattan against a model of semicircular motion, analyzing the total distance traveled, the average total energy of robots’ agents and convergence time at 80% of exploration of the navigation area using as design methodology, design-based science. Agent's robots involved in the experiment show no cognitive and cooperative parameter, therefore, the results obtained in this article will allow extracting temporal and energy characteristics that allows exploring as much area in the shortest possible time, in order to get heuristics for future work in SLAM tasks

Highlights

  • A technological aspect present in terrain recognition systems and space deals with localization tasks and simultaneous mapping

  • In this article the use of the two most widespread motion stochastic models are analyzed. These are random waypoint motion model and Manhattan; along with a semicircular motion model, where the movement is performed in closed trajectories

  • The robot agent will move about 10cm/s, each of these movements will be equivalent to one unit in the NetLogo environment simulation

Read more

Summary

INTRODUCTION

A technological aspect present in terrain recognition systems and space deals with localization tasks and simultaneous mapping. The motion model plays an important role since these models can define energy efficiency in SLAM tasks in decentralized and distributed environments, where disclosure is given in an ad hoc form. It is necessary to evaluate the movement characteristics of the robotic agents before starting SLAM tasks and adding intelligence and perception to robotic units To compare these motion models, based on the methodology of design-based science, a computational experiment series were designed. Within the methodology of design-based science it is suitable to meet at least two conditions: i) The methodology must be able to search through a range of solutions Out of those one or more are not biased by experience or intuition of the designer, creating “new alternatives” that were unknown. The output of the methodology allows observing the computational assessment of the experiment using visual analytics tools

Research
Requirements
Design
Visual Analytics
Random waypoint motion model
Manhattan motion model
Semicircular motion model
DESCRIPTION OF THE EXPERIMENT
CONCLUSIONS
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.