Abstract
Reaction time testing is widely used in online computerized concussion assessments, and most concussion studies utilizing the metric have demonstrated varying degrees of difference between concussed and non-concussed individuals. The problem with most of these online concussion assessments is that they predominantly rely on consumer grade technology. Typical administration of these reaction time tests involves presenting a visual stimulus on a computer monitor and prompting the test subject to respond as quickly as possible via keypad or computer mouse. However, inherent delays and variabilities are introduced to the reaction time measure by both computer and associated operating systems that the concussion assessment tool is installed on. The authors hypothesized systems that are typically used to collect concussion reaction time data would demonstrate significant errors in reaction time measurements. To remove human bias, a series of experiments was conducted robotically to assess timing errors introduced by reaction time tests under four different conditions. In the first condition, a visual reaction time test was conducted by flashing a visual stimulus on a computer monitor. Detection was via photodiode and mechanical response was delivered via computer mouse. The second condition employed a mobile device for the visual stimulus, and the mechanical response was delivered to the mobile device's touchscreen. The third condition simulated a tactile reaction time test, and mechanical response was delivered via computer mouse. The fourth condition also simulated a tactile reaction time test, but response was delivered to a dedicated device designed to store the interval between stimulus delivery and response, thus bypassing any problems hypothesized to be introduced by computer and/or computer software. There were significant differences in the range of responses recorded from the four different conditions with the reaction time collected from visual stimulus on a mobile device being the worst and the device with dedicated hardware designed for the task being the best. The results suggest that some of the commonly used visual tasks on consumer grade computers could be (and have been) introducing significant errors for reaction time testing and that dedicated hardware designed for the reaction time task is needed to minimize testing errors.
Highlights
There are numerous online tests that are routinely used for assessments of individuals with concussion and/or used in concussion research, and the majority of these assessment tools have components that address the reaction time and/or reaction time variability of the individual that is being tested
Reaction time to a simulated visual stimulus in which a touchscreen was used as the response device generated the highest latency of 399 ± 16.3 msec
When the same visual stimulus simulation was coupled with a response from a Universal serial bus (USB) Mouse, reaction time latency was significantly improved to 80.1 ± 8.0 msec
Summary
There are numerous online tests that are routinely used for assessments of individuals with concussion and/or used in concussion research, and the majority of these assessment tools have components that address the reaction time and/or reaction time variability of the individual that is being tested. These contemporary concussion computerized online assessment tools predominantly rely on whatever computer systems that they are downloaded and run on. The purpose of this report is not to weigh in on whether or not humans are getting dumber as a species, but rather to focus on the accuracy of reaction time testing, how it has changed historically and if these changes are the result of altered scientific methodology that could be inadvertently leading to inaccurate scientific findings in the literature
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