Abstract
The purpose of the study is actualized by the fact that progress in the field of computer technology and robotics allows radically changing the idea of teaching computer science to schoolchildren, or rather programming in a modern secondary school, realizing one of the most important tasks facing the education system today. The scientific novelty of the study lies in the fact that these achievements allow updating traditional teaching methods, making them much more useful and modern. Nowadays, students have the opportunity to study various programming languages at school and at the same time, using the developed resources, observe the process of their execution by specially created robots, which can develop the student's desire to study further and give motivation to study the academic discipline. The practical significance of the work lies in the fact that one of such projects containing educational resources and allowing a different look at modern computer science lessons is LEGO and ROBBO. The advantages and disadvantages of traditional methods of teaching programming languages in high school are analyzed in the study. Also, the advantages of learning programming with LEGO and ROBBO are revealed, methodological recommendations for using the LEGO and ROBBO programming environment are presented, the capabilities of the LEGO project and ROBBO are described, and their main elements are characterized.
Highlights
The topic is relevant due to the fact that in the modern world, when information and communication technologies are actively and rapidly entering everyday life, the need to prepare schoolchildren in the field of computer science is of great importance
The fact is that modern computer science textbooks, which include the section “Algorithmization and Programming” and are designed for the basic level, present educational material in such a form that excludes the participation of computer technology
The purpose of this study is a methodological substantiation and presentation of the foundations of additional education in robotics based on the LEGO and ROBBO sets
Summary
The topic is relevant due to the fact that in the modern world, when information and communication technologies are actively and rapidly entering everyday life, the need to prepare schoolchildren in the field of computer science is of great importance. In this regard, such a subject as computer science occupies a special place in the system of modern education. To achieve this research goal, it is necessary to solve the following tasks: first, to reveal the methodological component of educational robotics in the framework of secondary school; secondly, to demonstrate the capabilities and principles of the LEGO and ROBBO constructors; third, to experimentally test the effectiveness of the introduction of educational robotics into the system of additional education for students [13,14,15]
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