Abstract
The article describes an approach to streaming 3D human images over communication networks allowing to significantly reduce network bandwidth requirements by transmitting not the image itself, but data on the movement of control points. The subject of the study is 3D moving images of a person data on the movement of their control points. The main results of the work: a system of three applications that allows to record data about object movements, convert it into coordinates of key points, transfer it over communication networks and play it in the form of movements of a 3D object in an augmented reality application. The practical significance of the work lies in the possibility of using the developed applications for streaming moving 3D objects over low bandwidth networks. The application can be used in remote education or other areas.
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