Abstract

The role of this study is to establish the influence of multiverse technologies on the self-esteem and creative abilities of painting students. For this, a focus group of 75 first-year students of the City College of Xi’an Jiaotong University studying at the Core level program was created as part of the case study method. The results showed a high percentage of individuals who had previously encountered AI-generated artwork, with 81% saying yes, 17% saying no, and 2% responding not sure about their answer. As a result, 25% of students claimed that they had theoretical information about the use of the multiverse for educational purposes. The practical results of the research can be used in the development of future virtual galleries, taking into account both the positive and negative comments of respondents. Thus, future work may include supplementing the previous findings on consumer acceptance of the metaverse technology.

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