Abstract

The objectives of this article are: 1) Discussing how to utilize the potential of cultural heritage in the form of buildings, sites and areas through the use of Metaverse in the preservation of heritage buildings in the Old City of Jakarta, 2) Exploring the Metaverse content of the Old Town Heritage Building of Jakarta as an interactive learning tool to understand history in the context of historical preservation and educational tourism. This article is limited to only exploring the existence of buildings and historical areas as well as what content is appropriate as material for presenting a metaverse of Jakarta's Old City heritage buildings, without going any further into creating the metaverse. Through previous literature studies, historical and cultural studies of heritage buildings and the Old Town area of Jakarta and physical storytelling exploration, it is hoped that a metaverse can be built that integrates visual 3d models with interesting narratives to tell the history and stories behind buildings, sites and areas.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.