Abstract

Metaverse is based on reality and beyond reality.Its popularity has made many people understand the world of virtual reality.Neal stephenson (American writer)described that everyone in the Metaverse has a dual identity, and ontology can exist in the parallel world of the real world and the network at the same time.If the current Internet is regarded as a two-dimensional world, then the Metaverse can be regarded as a three-dimensional world that exists in parallel.If can let second language learners enter the Metaverse, and rely on AI (artificial intelligence), VR (virtual reality) , and MR (mixed reality) to obtain a better environment experience of language learning and social language application,to solve the barriers of language learning, combine teaching with fun, and combine learning with fun. Learn from the relaxed and virtual real world, deepen learning, and apply emotion and language cultural motivation to the design of learning games,It is not only the innovation and improvement of second language classroom teaching methods, but also the perfect integration of second language learning and modern high-tech technology, and the complex international Chinese teaching is presented in a popular gamification method, which is more conducive to improving the teaching quality of second language learning.

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