Abstract

AbstractIn Virtual Reality, 3D graphics is generally illustrated by meshes of 3D geometric model. This paper provides a novel algorithm to construct progressive meshes based on the reverse subdivision. The dense mesh is simplified into coarse one by decimating the redundant information level by level. Loop subdivision scheme, which is an approximating scheme, is adopted as interpolatory one in the simplification process. The implementation of our algorithm consists of three key steps, splitting, predicting and updating. The progressive mesh can be reconstructed lossless. The experiments have shown that the new algorithm is efficient and more faster than previous related techniques.KeywordsEdge PointSubdivision SchemeDense MeshTriangle MeshSubdivision SurfaceThese keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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