Abstract
In this work, a mortar method is implemented for tying arbitrary dissimilar 3D meshes, i.e. 3D meshes with curved, non‐matching interfaces. The 3D method requires approximations to the surface integrals specified by the projection of the displacement jump across the interface onto the Lagrange multiplier space. The numerical integration scheme is presented and several Lagrange multiplier interpolation schemes are considered. Furthermore, some implementational issues such as how to handle boundary conditions will be described such that stability is retained. Finally, the implementation will be demonstrated in numerical simulations and comparison of different formulations will be made.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.