Abstract

Mesh segmentation has be- come a necessary ingredient in many applications in computer graphics. This paper proposes a novel hierarch- ical mesh segmentation algorithm, which is based on new methods for prominent feature point and core extraction. The algorithm has several benefits. First, it is invariant both to the pose of the model and to different proportions between the model's components. Second, it produces correct hierarchical segmentations of meshes, both in the coarse levels of the hierarchy and in the fine levels, where tiny segments are extracted. Finally, the boundaries between the segments go along the natural seams of the models.

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