Abstract

This study aims to improve the conceptual understanding of prospective elementary school teacher students on the concept of geometrical space which includes the relationship between lines and planes as well as lines and lines in geometrical space using Android games. The Android game used was XSection. This research is a quasi-experimental study with a pretest-posttest control group design. The sample in this study was taken using a cluster random sampling technique and obtained class 3C as an experimental class, namely the class that learns using Android-based educational games and 3D class as the control class, namely the class that learns without using Android-based educational games. Data regarding conceptual understanding were obtained by the multiple-choice tests and data were analyzed using independent sample t-test and normalized gain test. The results showed that the experimental class showed a significant increase in understanding the concept of geometrical space compared to the control class. The post-test average score of students' conceptual understanding in the experimental class was higher than the control class so that the Android-based education game was effective in improving students' understanding of the concept of geometrical space for prospective elementary school teachers.

Highlights

  • Abstrak : Penelitian ini bertujuan untuk meningkatkan pemahaman konsep mahasiswa calon guru sekolah dasar pada materi konsep bangun ruang yang meliputi hubungan antara garis dan bidang serta garis dan garis dalam ruang, serta ketegaklurusan garis terhadap bidang menggunakan game edukasi berbasis Android

  • This study aims to improve the conceptual understanding of prospective elementary school teacher students on the concept of geometrical space which includes the relationship between lines and planes as well as lines and lines in geometrical space using Android games

  • The results showed that the experimental class showed a significant increase in understanding the concept of geometrical space compared to the control class

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Summary

Berbeda signifikan

Berdasarkan Tabel 2 diketahui bahwa terdapat perbedaan nilai rata-rata antara kedua kelas (kelas eksperimen dan kelas kontrol) dimana rata-rata nilai posttest pada kelas eksperimen adalah 81,64 dan rata-rata nilai posttest pada kelas kontrol adalah 59,04. Untuk melihat apakah perbedaan kedua nilai posttest ini signifikan atau tidak, digunakan uji-t independent sample dan hasilnya sesuai dengan Tabel 2 yaitu nilai t-hitung lebih besar dari t-tabel (8,568 > 1,994). Berdasarkan hasil uji-t tersebut menunjukkan bahwa terdapat perbedaan yang signifikan antara kelas yang belajar dengan Game Android XSection (kelas eksperimen) dan kelas yang belajar secara konvensional (kelas kontrol). Perbandingan hasil capaian peserta didik (mahasiswa) dalam pemahaman konsep bangun ruang baik pada pretest maupun posttest di kelas eksperimen maupun kelas kontrol disajikan pada Gambar 1

Pretest Posttest
DAFTAR PUSTAKA
Findings
Social and Behavioral
Full Text
Published version (Free)

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