Abstract

The potential of augmented reality (AR) technology for the study of spatial memory and orientation is a new research field. AR defines systems that attempt to enhance the user’s experience with the physical world. In our app, we enhance the sense of sight by adding interactive 3D elements to the real environment. Our app can be used in any real environment so that the experimental conditions during the tasks and the way in which an individual navigates are similar to those used in real life. With AR, the experimenter has a high level of control of the task and can store the participant’s responses accurately. The classical factors that influence an individual’s performance on virtual spatial tasks are gender and cognitive factors. The influence of emotional factors on spatial performance has been studied more recently. Since AR tasks for the study of spatial memory and spatial orientation are new developments, little is known about the factors that are related to performance on tasks of this type. In our study, we tested 46 young adults (26 women) in an AR object-location task that was performed in a building. The participants had to memorize the position of eight virtual objects while they were walking through the environment. We also assessed the participants’ performance on an object-recall task, a map-pointing task, and a paper-and-pencil spatial orientation task. The self-reported importance of different spatial strategies for wayfinding and the levels of trait anxiety and wayfinding anxiety were also evaluated. Our findings indicate that men performed better on the spatial paper-and-pencil test and spent more time completing the learning phase of the AR task. The spatial memory for the location of the objects in AR and on the map correlated positively. Anxiety was related to individual differences in the self-reported use of a spatial orientation strategy, but the association among them was weak. Trait anxiety was positively related to the time employed by the participants during the learning phase of the AR task, whereas wayfinding anxiety correlated negatively with the preference for an orientation strategy. Our results highlight the importance of anxiety in spatial orientation.

Highlights

  • The ability to maintain orientation within the spatial environment is one of the most fundamental cognitive functions in humans

  • We considered four variables related to performance on the augmented reality (AR) task: the time spent on the learning phase, the time spent on the testing phase; the number of objects that were located correctly during the testing phase (LocObj); and the number of errors committed during the testing phase (ErrObj)

  • We studied the influence of gender in cognitive and anxiety outcomes as well as in the performance of three spatial tasks, which required different spatial orientation strategies/spatial abilities to be solved

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Summary

Introduction

The ability to maintain orientation within the spatial environment is one of the most fundamental cognitive functions in humans. One approach for examining individual differences based on cognitive variables is to investigate which strategy people use in spatial orientation. Three spatial strategies or cognitive styles have been described based on the information people seek in order to orientate themselves in an environment: landmark, route, or survey strategies (Siegel and White, 1975). Similar to the cognitive styles described above, other authors proposed different wayfinding strategies that people use to orientate themselves indoors in the Indoor Wayfinding Strategy Scale (Lawton,1996). The AR spatial task was performed inside a building; we investigated the self-reported strategies preferred by participants indoors (orientation, route, and building configuration) using the Indoor Wayfinding Strategy Scale (Lawton, 1996) instead of the outdoor orientation strategies (landmark, route, or survey strategies). A person who prefers a survey strategy outdoors will prefer an orientation strategy indoors

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