Abstract

Although artificial intelligences are created by humans, they are not our genetic offspring. Moreover, they are not material in nature, since their algorithms were created from ideas that appear in people's minds and from memes that spread in culture. It follows from all of this that their direct origin cannot be determined by phylogenetics, which shows biological descent, nor by the history of material technology, but by phylomemetics, which systematizes the evolution of the products of human imagination. However, philomemetics is only a part of the development of the virtual world. Namely, the human imagination that dreams up ideas, memes, and artificial intelligences works with virtual data that already existed before the appearance of life. In addition, to the structuring of the material, i.e. evolution in the traditional sense, there is also in progress the evolution of those virtual patterns that inform about material and control it. Philomemesis is thus nothing more than a stage of these virtual dynamic patterns' evolution appeared in our culture. In this virtuality that simulates the world and culture, complex algorithms that try to resemble human intelligence are called artificial intelligences. Just like homo sapiens in nature, artificial intelligences can also be considered a separate species in the virtual world. This species has some intelligence and was invented by human, that is, an intelligent meme (Meme sapiens). From a thermodynamic point of view, these virtual patterns are considered the inner environment of human culture, which organizes (controls) the "real" flow of matter and energy, as well as the "virtual" flow of information. However, the existence of artificial intelligences is only ethical if their increasing use of information optimally supports the economical implementation of the material and energy flow during the maintenance of material structures (use of the necessary minimum extropy), while the structures as products become more complex (maximum benefit). All of this can be achieved by increasing the role of the virtual inner environment of human culture in comparison to the physical reality.

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