Abstract
The field of distributed multimedia computing and systems has shown extraordinary growth as witnessed by new technologies and trends. With ever increasing demand for sharing multimedia information across the Internet and in distributed environments, there is a large demand to come up with cost-effective and graceful solutions on Desktops and PCs using the current installed base of networks.The present paper is meant as an overview of the various issues involved in media coding and its playback at remote receivers after being transmitted on error prone and unreliable networks. Limitation of the current networks in providing the performance required by real-time multimedia streams and the issues which need to be addressed to provide acceptable multimedia playback presentation at remote receivers is also presented. Issues such as synchronization, error resilient mechanisms and end-to-end delay are discussed in detail. The present paper also considers Quality-of-Service (QoS) and Quality-of-Presentation (QoP) requirements.
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