Abstract

Theatre is increasingly exploring the potential of interactivity, especially as the growing experience economy reveals that people actively seek activities that offer new ways to engage with stories. The inclusion of interactive elements akin to game mechanics, which I call ergodic mechanics, shifts these performances into an intermedial sphere between digital games and conventional theatre. I use the term ergodic theatre to classify this specific subgenre of immersive theatre where the traveller works to form their path through the storyworld. Ergodic mechanics are the systems through which the traveller works or interacts. But what impact does the inclusion of ergodic mechanics have on storytelling? This question is critical to producing meaningful ergodic theatre performances and preventing interactive elements from becoming gimmicks, as some theatre reviewers have labelled them (Gardner, 2014). I interrogate the relationship between and impact of ergodic mechanics on the creation of story and meaning by examining narrative moments from The Under Presents, a VR ergodic theatre experience, and What Remains of Edith Finch and Dream, both digital ergodic theatre experiences. Analysing these case studies helps demonstrate the value of weaving ergodic mechanics with the story. When there is harmony between the interactive and story elements, the included ergodic mechanics heighten the traveller’s narrative engagement and emotional connection to the play’s characters or themes. I argue that ludonarrative harmony loops are a powerful tool that can enrich the traveller’s theatrical experience. I present an interdisciplinary approach by applying digital game theory parsed through dramaturgy to address the nuances of telling meaningful and engaging stories in ergodic theatre. Analysing the incorporation and dramaturgical function of interactivity highlights the potential of ergodic mechanics in intermedial ergodic performances. Furthermore, creating ludonarrative harmony is central to ergodic theatre’s continued success and growth as a storytelling medium.

Full Text
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