Abstract

The paper positions videogame genre theory within the larger context of genre studies. This will be done by applying Rick Altman's semantic/syntactic genre theory to videogames in the manner of Aki Jarvinen's earlier contribution. The primary difference to Jarvinen's model will be the emphasized aesthetic perspective---here represented by Altman---which will be the second defining concept next to game mechanics in understanding videogame genres through simplified dual categories. In this way, the paper establishes a combined mechanic/aesthetic approach unique to videogame genre classification. The recurring example will be the adventure game genre, which can be considered the videogame genre closest to Altman's medium, film.

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